In development · wishlist the Kickstarter
Conflict Kingdom is a kingdom-strategy game of patient economies and decisive battles — thirty castle levels, four troop lines, and a combat triangle where bringing the wrong army loses everything.
The game
The wiki and tools here are generated straight from Conflict Kingdom's data tables — the same curves the game runs on. When the balance changes, the site changes with it.

Nineteen buildings, each with thirty levels gated by your Castle. Lumber yards, farms, quarries and mines feed an economy where every upgrade is priced in hours of real production.

Warriors, Archers, Mages and Cargo riders across seven tiers each. Composition beats headcount: a march without a wall of warriors is a march that gets annihilated.

Three permanent research trees — Resources, Construction and Military — from production boosts to a talent web that reshapes every stat your army has.

Scout rivals with the Watchtower, hide behind the Shield Generator, muster bigger marches at the Rally Hall — then take castles in twelve-round tactical battles.
Combat
Warriors beat Archers. Archers beat Mages. Mages beat Warriors. Ranged lines fire from round one while melee closes by round four — and while your wall stands, it soaks the fire that would land on everyone behind it.
Progression
Your castle's art grows with its level — a kingdom's strength can be read straight off the world map. The first upgrade takes 40s; the last takes 26d 23h and 17.7M wood.
The wiki
All 19 buildings with per-level costs, build times, production and power — levels 1 through 30.
Four troop lines, seven tiers each: stats, training costs, counter bonuses and unlock levels.
The live battle model in your browser. Set both armies, pick talents, watch twelve rounds resolve.
Coming soon
Founder packs, early-access tiers and in-game rewards for the players who get in first. When the campaign goes live, this page will carry it — funding progress and all.
Check back soon, or follow development right here on conflictkingdom.com.