Every kingdom is led by a lord. Everything you do feeds their experience: building, researching, training, and marching. Levels earn talent points, unlock gear tiers, and grow the lord's own contribution to kingdom power, up to 1,000,000 at the level-50 cap. The Hero Hall is their seat, and each hall level boosts all lord XP by 4%.
Your class portrait is your avatar. You found your kingdom with one of three archetypes; a second class slot opens at level 15 and a third at level 25, and each class keeps its own talent tree (one talent point per lord level; a reset costs 25 Kingdom Coins per spent point). At level 50 something else entirely wakes up.
Infantry vanguard
The Vanguard
Specializes in Warriors: its unique talents raise Infantry attack, defense and HP (Sharpened Blades, Shield Wall, Ironhide). The lord for players who win by bringing the biggest, toughest wall.
A founding class, available from the start
Ranged marksman
The Pathfinder
Specializes in Archers: its unique talents raise Ranged attack, defense and HP (Bodkin Arrows, Padded Jerkins, Stamina Training). The lord for players who live and die by the steady line.
A founding class, available from the start
Arcane scholar
The Arcanist
Specializes in Mages: its unique talents raise Wizard attack, defense and HP (Spellfire, Runic Ward, Vitality Runes). The lord for players who break walls with overwhelming spellpower.
A founding class, available from the start
All three archetypes at triple strength
The Crimson Tree
Every discipline at once, at triple strength: 9% per rank where the founding classes get 3%, and it boosts Infantry, Ranged and Wizard attack together rather than choosing one.
Unlocked at level 50
Every tree carries the same skeleton: economy roots (construction, training and resource production), four single-resource columns, a deep all-troop defense and attack spine, a march-size capstone, a full hospital-care branch, and the Duel unlock at the bottom. What changes is the unit line the class's unique stat talents feed. With more talent ranks than the 50 points a lord can ever earn, every build is a real choice.
XP to next is what it takes to leave that level. Kingdom Coins can buy XP at a flat 10 XP per coin. Highlighted rows are milestone levels.
| Level | XP to next | Total XP | Hero power | Unlocks |
|---|---|---|---|---|
| 1 | 1,382 | 0 | 0 | |
| 2 | 1,672 | 1,382 | 100 | |
| 3 | 2,023 | 3,054 | 221 | |
| 4 | 2,448 | 5,077 | 367 | |
| 5 | 2,962 | 7,525 | 545 | Gear tier 1 (common set) |
| 6 | 3,585 | 10,487 | 759 | |
| 7 | 4,337 | 14,072 | 1,018 | |
| 8 | 5,248 | 18,409 | 1,332 | |
| 9 | 6,350 | 23,657 | 1,712 | |
| 10 | 7,684 | 30,007 | 2,172 | |
| 11 | 9,297 | 37,691 | 2,728 | |
| 12 | 11,250 | 46,988 | 3,400 | |
| 13 | 13,612 | 58,238 | 4,215 | |
| 14 | 16,471 | 71,850 | 5,200 | |
| 15 | 19,930 | 88,321 | 6,392 | Gear tier 2 (green set) · Second class slot |
| 16 | 24,115 | 108,251 | 7,834 | |
| 17 | 29,179 | 132,366 | 9,579 | |
| 18 | 35,307 | 161,545 | 11,691 | |
| 19 | 42,721 | 196,852 | 14,246 | |
| 20 | 51,693 | 239,573 | 17,338 | |
| 21 | 62,548 | 291,266 | 21,079 | |
| 22 | 75,683 | 353,814 | 25,605 | |
| 23 | 91,577 | 429,497 | 31,082 | |
| 24 | 110,808 | 521,074 | 37,710 | |
| 25 | 134,078 | 631,882 | 45,729 | Gear tier 3 (blue set) · Third class slot |
| 26 | 147,486 | 765,960 | 55,432 | |
| 27 | 162,234 | 913,446 | 66,105 | |
| 28 | 178,458 | 1,075,680 | 77,846 | |
| 29 | 196,303 | 1,254,138 | 90,761 | |
| 30 | 215,934 | 1,450,441 | 104,967 | |
| 31 | 237,527 | 1,666,375 | 120,594 | |
| 32 | 261,280 | 1,903,902 | 137,784 | |
| 33 | 287,408 | 2,165,182 | 156,692 | |
| 34 | 316,148 | 2,452,590 | 177,492 | |
| 35 | 347,763 | 2,768,738 | 200,371 | Gear tier 4 (purple set) |
| 36 | 382,540 | 3,116,501 | 225,539 | |
| 37 | 420,794 | 3,499,041 | 253,223 | |
| 38 | 462,873 | 3,919,835 | 283,675 | |
| 39 | 509,160 | 4,382,708 | 317,173 | |
| 40 | 560,076 | 4,891,868 | 354,020 | |
| 41 | 616,084 | 5,451,944 | 394,553 | |
| 42 | 677,692 | 6,068,028 | 439,138 | |
| 43 | 745,462 | 6,745,720 | 488,182 | |
| 44 | 820,008 | 7,491,182 | 542,130 | |
| 45 | 902,009 | 8,311,190 | 601,474 | Gear tier 5 (legendary set) |
| 46 | 992,209 | 9,213,199 | 666,751 | |
| 47 | 1,091,430 | 10,205,408 | 738,557 | |
| 48 | 1,200,573 | 11,296,838 | 817,543 | |
| 49 | 1,320,631 | 12,497,411 | 904,427 | |
| 50 | Cap | 13,818,042 | 1,000,000 | Gear tier 6 (Bloodstone set) · The Crimson Lord |
Gear is bought and forged at the Hero Hall. Every piece starts Common with randomly rolled stats, then upgrades through the color ladder with crystals; each color multiplies the piece's stats by 1.5×. Equipped gear buffs troops, construction, research, training, and resource production.
1× stats
The starting quality of every purchase
1.5× stats
Upgrade cost: 100 Crafting Dust, 10 Emerald
2.25× stats
Upgrade cost: 250 Crafting Dust, 10 Sapphire
3.38× stats
Upgrade cost: 500 Crafting Dust, 25 Sapphire, 5 Dragonstone
5.06× stats
Upgrade cost: 1,000 Crafting Dust, 10 Dragonstone, 50 Bloodstone
7.59× stats
Upgrade cost: 2,000 Crafting Dust, 25 Dragonstone, 100 Bloodstone
When a piece is bought, its stats roll at random from this pool. Higher tiers roll more of them at once.
Six tiers of Common gear go on sale as the lord levels, each stronger and rolling more stats from the pool above.
| Tier | Lord level | Set | Stats rolled | Base strength | Cost (Crafting Dust) |
|---|---|---|---|---|---|
| Tier 1 | 5 | Common | 2 | 1× | 100 |
| Tier 2 | 15 | Green | 3 | 2× | 300 |
| Tier 3 | 25 | Blue | 4 | 4× | 600 |
| Tier 4 | 35 | Purple | 5 | 5× | 1,000 |
| Tier 5 | 45 | Legendary | 6 | 6× | 1,500 |
| Tier 6 | 50 | Bloodstone | 4 | 7× | 2,500 |
The Bloodstone set: fixed Attack, Defense, HP and Training Speed instead of random rolls, plus a flat march-size bonus per piece. Dismantling refunds everything invested on early gear, and 75% from the level-25 set or Blue rarity up.
How the two multipliers combine. Base strength is what a piece has when bought; the color ladder multiplies on top of it. A piece's final bonus per stat = slot base % × tier base strength × color multiplier. Example: a Tier 5 chest piece (2.75% base, 6× tier) forged all the way to Bloodstone (7.59×) gives about 125% per stat, across its six rolled stats. The set art a tier wears is cosmetic; any tier can climb the full color ladder.
Jewellery rolls small percentages; the big armour plates roll the largest. Base percent shown is per stat on a tier-1 Common piece.
1.25% per stat
1.25% per stat
1.35% per stat
1.75% per stat
1.75% per stat
2.35% per stat
2.5% per stat
2.75% per stat
Drops from every adventure camp; every gear purchase and upgrade needs it
Drops from medium-and-up adventure camps; upgrades Common gear to Green
Drops from harder adventure camps; upgrades Green to Blue and feeds Purple
A rare drop from only the hardest camps; needed for Purple and Bloodstone
A forged bar of pure radiance, the material used to create Legendary gear
Earned on the battlefield by killing enemy troops; the final tier is forged from it