Balance August 17, 2026
Mages get their armor
Mage defence and HP raised 1.5x at every tier after simulation showed the glass cannon was all glass: in mirror fights mages were wiped to zero while archers out-killed AND out-lived them. The wall-breaker identity is untouched, and the change is already live in the Combat Lab and the wiki.
Milestone August 16, 2026
conflictkingdom.com goes live
The site you're reading launches: a full wiki generated straight from the game's own data tables: 19 buildings, 4 troop lines, the combat rules. The Combat Lab battle simulator ships alongside it, running the game's real combat model in your browser.
Combat August 10, 2026
The combat model is finished
Twelve-round step-up battles are fully designed and tuned: the wall-lock with a 12% leak, the counter triangle, armour caps by plate/hide/robes, carry-over chip damage, and the three level-30 mastery talents: Hold the Line, Breach Shot and Arcane Overload. All of it is live in the Combat Lab.
World August 1, 2026
Kingdom map terrain
First art pass on the kingdom world map: base terrain sets with ten variants: grasslands, forest floor, dry hills, stone and water. This is the ground the 1200×1200 kingdom map will be built on.